Demo Coming!


Happy New Year's everyone!  Its been a little while since I was last active - holidays and online classes have all but eaten up my time.  Either way, I have some big news for Cloak!

I have decided to upload an interactive teaser for the game, nothing much, but a little step in the direction I want to go.  It's just a simple character customizer for the main game, but hopefully it shows some progress and is a little more exciting than some fancy pictures.  You can switch out different outfits, change their colors, and save the screenshots - like I said, nothing huge, but still a step in the right direction.

The teaser will drop on Itch.io Monday January 14, 2019 at 12:00AM EST!  See you then!

As far as development in the future is concerned, I will be moving ahead with the project.  Having put another few dreams under my belt - I had to wait for some really strange ones to keep the game interesting - I have more story to go off of and will be able to flesh out the world much easier.  Currently I am focused on rigging the character, animating them, and getting the player controller to work.  I will be posting a few videos on that process, but it may be a while as next semester - my final semester - is going to be packed with schooling and job hunting. 

Lastly, I wanted to let you all know that I have modified my development process somewhat after extensive research on the matter.  While the best strategy for efficiently using time and resources is to plan every aspect and then begin production, it's not so practical for an indie game developer looking for feedback and a community to grow with the game.  As a result, I have decided to focus my efforts on the first chapter of the game which includes several "stages" but is restricted to the first few areas.  As I develop the game further, I will add those areas and flesh out as I go. 

Thanks to everyone who has been keeping up with me since the start, and for anyone new welcome!  I am eager for the future and what 2019 holds!

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